Hello-> James / hjh. This has definitely piqued my interest, thank you so much !It's working fine with any SynthDef. I struggled at first and then it managed to make itself work, I had absolutely no idea how. At first it didn't... then it did.. then it didn't anymore...it turns out the problem was VarLag haha ! since a few days ago I have been sprinkling them everywhere like pepper in my SynthDefs and so it only started working after I evaluated alternate SynthDefs in older projects. Pretty obvious with hindsight that this might have been an obstacle...I will be able to study this more carefully (at least usage syntax) after next week-end. Seeing the code brings a up a few questions on other subjects. Happy to investigate it on my own for the time being.\detunedFreq is a bother -- I'm not sure when I would have time to improve that. This isn't high on my priority list -- I would welcome suggestions on this issue.I'm not sure I understand, is it the choice of the symbol ? If you are looking for something shorter but nevertheless corresponding i could perhaps suggest \glissando ?Kind regards,MaxLe sam. 12 juin 2021 à 12:23, <flo.huth@xxxxxxxx> a écrit :Hi,
i dont know your SynthDefs but something like that?
For a convincing "glide" effect you can use a monosynth. Just check your
"doneActions" and your gate argument.
Also im a bit confused of the thread...maybe it has been already
answered. Good luck anyway!
(
SynthDef(\glide,{
arg t_trig,freq,lagTime,amp;
var lag,osc,env,mix;
lag = Lag.kr(freq,lagTime); //lag UGen ramps from one freq to the
next in "lagTime"
osc = Saw.ar(lag,amp);
env =EnvGen.ar(Env.adsr(0.3,0.1,0.4,1),gate:t_trig,doneAction:0);
//t_trig and doneAction:0 are important
mix = osc * env; //...
Out.ar(0,mix!2)
}
).add;
)
(
a=Pmono(\glide, //for reasons i dont get you dont need to type a key
value pair. Just synth name.
\t_trig,1,
\degree,Pwhite(-5,12),
\lagTime,Pwhite(0.01,2),
\amp,1,
\dur,Pkey(\lagTime)
).play;
)
a.stop;
best
flo.
On 12.06.21 09:23, paulineugalde@xxxxxxxxx wrote:
> Hey everyone,
> I just looked at some of the responses again.
>
> I took Bruno Ruviaro's Experimental Sound Design course in my fall
> quarter of my senior year of college. At the end of the class, he
> recommended this mailing list to me, so my expectation when I subbed
> to it was that it'd be accessible to someone of my experience--or lack
> of it, more like.
>
> I ******* love A Gentle Intro to SC because it gives you code examples
> to run first, so you can hear the end result. Only after the text
> gives you the chance to listen to the sound does it explain--with
> varying levels of technicality--how that sound is produced. I still
> refer to it to this day.
>
> James, about the SynthDef and example you quoted?
>
> I know what I want to ask but not how to ask it so this might not make sense.
>
> I have multiple synthDefs already made that I want to be able to make
> sliding notes. I also have Pbinds already written that I want to
> change so they have sliding notes.
>
> How would I alter my preexisting synthDefs and Pbinds to accommodate
> for what you've quoted? I read the synthDef, and I recognize most of
> it except there are a couple new variables?
>
> I have a lot of material already made, so I want to be able to
> implement this with as little fuss as possible.
>
> On 6/10/21, jamshark70@xxxxxxxxx <jamshark70@xxxxxxxxx> wrote:
>> On Fri, Jun 11, 2021 at 9:33 AM James Harkins <jamshark70@xxxxxxxxx> wrote:
>>> After that, you can have an Event that embeds another event, and the
>>> sub-event will automatically allocate a bus, play its synth on that
>>> bus, map the parent event control to that bus, and release the bus
>>> when finished -- arbitrary modulation signals applied to any
>>> parameter.
>> To pique interest, a quick example.
>>
>> After installing the test-tempbus.sc extension from
>> https://gist.github.com/jamshark70/7571ef65cb3aef58ff14b014b672c91b
>> then the following works:
>>
>> (
>> p = Pbind(
>> \type, \notemap,
>> \dur, Pexprand(0.1, 0.8, inf),
>> \legato, Pexprand(0.5, 3.0, inf),
>> \freqEndpoints, Pexprand(200, 1200, inf).clump(2),
>> \pan, Pwhite(-1.0, 1.0, inf),
>> \detunedFreq, Pfunc { |ev|
>> var sustain = ev.use { ~sustain.value } / thisThread.clock.tempo;
>> (
>> instrument: \ctlEnv,
>> env: Env(ev[\freqEndpoints], [1], \exp),
>> time: sustain,
>> addAction: \addBefore
>> )
>> }
>> ).play;
>> )
>>
>> p.stop;
>>
>> So we get sliding notes, but the important thing is what is not necessary to
>> do:
>>
>> - This example does not have to produce control-change events quickly
>> -- the time granularity of the Pbind is still per note.
>>
>> - This example does not have to make any changes to the default
>> SynthDef -- you write the note and control SynthDefs in a normal,
>> simple way, and the event connects them automatically.
>>
>> \detunedFreq is a bother -- I'm not sure when I would have time to
>> improve that. This isn't high on my priority list -- I would welcome
>> suggestions on this issue.
>>
>> hjh
>>
>> _______________________________________________
>> sc-users mailing list
>>
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>>
>
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