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Re: [sc-users] Re: Efficiency in multi-channel generative piece



Hi,

All four effects group are indeed running all the time. I did not know PbindFx, I will try it today. 

From what I read, however, it seems to me that fx synths are created and destroyed on a per event basis? Is there a way that this process can be extended over multiple subsequent events? e.g. two events which combine into the same long-decaying short delay, which decay is then altered for both.

Removing JPverb does reduce the CPU, but changes the result quite a lot, also. 
I was experimenting with GVerb at the beginning, which seems is less intensive computationally, but it blew up on me quite a few times, when changing parameters quickly. Is there a specific reverb UGen which fares well both computationally and feedback-wise with quick changes in parameters? 

Thank you,

Val



On Tue, Mar 5, 2019 at 3:55 AM <nathan@xxxxxxxxxxxx> wrote:
On Tuesday, March 05, 2019 01:04 CET, valstip@xxxxxxxxx wrote:
> 1) a Pbind is selecting between three synths for each event, routing it to
> four possible different bus 'effects' groups; respectively a PitchShift,
> reverb [FreeVerb], a delay bus and a resonator bus with a pitch-shifted
> copy (Resonz into JPverb split into dry and pitch-shifted = 1), in order of
> execution.

hi,

JPverb is easily the most intensive ugen that you've listed here -- how does the CPU usage compare if you remove it entirely?


regards,
nathan


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