Hi,
All four effects group are indeed running all the time. I did not know PbindFx, I will try it today.
From what I read, however, it seems to me that fx synths are created and destroyed on a per event basis? Is there a way that this process can be extended over multiple subsequent events? e.g. two events which combine into the same long-decaying short delay, which decay is then altered for both.
Removing JPverb does reduce the CPU, but changes the result quite a lot, also.
I was experimenting with GVerb at the beginning, which seems is less intensive computationally, but it blew up on me quite a few times, when changing parameters quickly. Is there a specific reverb UGen which fares well both computationally and feedback-wise with quick changes in parameters?
Thank you,
Val