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Re: [sc-users] decrease "server overloads" without changing the sounds



Hey Nick,

thanks for asking valuable questions and provoking high-level answers that, I am sure, will help others to work better with supercollider. 

just a quick heads-up regarding your email/mailinglist behaviour:

the combination of a gmx email address and a gif made my provider's email (relatively standard and medium-critical) spam filter assume your email to be spam. I suspect other user's email clients to behave similar (although you're going through a non-spam mailinglist...).

Maybe consider to change email addresses or get rid of the gif; it is a nice rotating sphere but also cloaks up mail accounts (of all mailing list subscribers).

thanks in advance and have a great time collidin'!
	Till

> On 29. Dec 2018, at 14:38, the_time@xxxxxx wrote:
> 
> i ended up rercording 2 different tracks and mix them up together but a lot of tips i can work with and look into till my next live gig...
> thanks a lot to everyone
> (sry i saw the message 2 days late)
> 
> Am Do., 27. Dez. 2018 um 21:51 Uhr schrieb <amindfv@xxxxxxxxx>:
> If you're using scsynth, you can switch to supernova and ParGroups and go from one CPU core to (theoretically) as many as your computer has.
> 
> Tom
> 
> > El 27 dic 2018, a las 3:26 PM, f@xxxxxxxxxxxxxxxxxxx escribió:
> > 
> > tricky.  the only quick-fix i can think of is to borrow a faster machine.  increasing your blocksize should reduce cpu but risk changing the sound.
> > 
> > is there no way you can mute (comment out) independent sections / layers / synths of the piece to free up some cpu and record them separately?  then sync and mix the files in an audio editor.
> > 
> > or mute some cpu intensive effects and record the synths / patterns into a [multi-channel] soundfile.  then record the effects with a simple playbuf playing back the first recording.
> > 
> > also consider posting your code here (or parts of it) and we can help you optimise.
> > _f
> > 
> >> 27 dec. 2018 kl. 14:38 skrev the_time@xxxxxx:
> >> 
> >> hello
> >> im recording an project right now and one of my "tracks" overloads ther server (the green little server thingy shows: more the 100%) which then makes the sound cut in out but i played those tracks before even live and often there was no issues. i looked into server options but nothing seem to really have helped. i really don't wanna change anything at the code since that would change sound etc.
> >> tl;dr: is there a way to increase "server power"
> >> (sry i'm not so good with server of supercollider/sc in general, so sorry if i worded it badly)
> >> nic
> >> 
> >> -- 
> >> 
> >> ɧ.
> > 
> > 
> >  #|
> >     fredrikolofsson.com     musicalfieldsforever.com
> >  |#
> > 
> > 
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> > 
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> 
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> ɧ.


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