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Re: [sc-users] decrease "server overloads" without changing the sounds
Hey Nick,
thanks for asking valuable questions and provoking high-level answers that, I am sure, will help others to work better with supercollider.
just a quick heads-up regarding your email/mailinglist behaviour:
the combination of a gmx email address and a gif made my provider's email (relatively standard and medium-critical) spam filter assume your email to be spam. I suspect other user's email clients to behave similar (although you're going through a non-spam mailinglist...).
Maybe consider to change email addresses or get rid of the gif; it is a nice rotating sphere but also cloaks up mail accounts (of all mailing list subscribers).
thanks in advance and have a great time collidin'!
Till
> On 29. Dec 2018, at 14:38, the_time@xxxxxx wrote:
>
> i ended up rercording 2 different tracks and mix them up together but a lot of tips i can work with and look into till my next live gig...
> thanks a lot to everyone
> (sry i saw the message 2 days late)
>
> Am Do., 27. Dez. 2018 um 21:51 Uhr schrieb <amindfv@xxxxxxxxx>:
> If you're using scsynth, you can switch to supernova and ParGroups and go from one CPU core to (theoretically) as many as your computer has.
>
> Tom
>
> > El 27 dic 2018, a las 3:26 PM, f@xxxxxxxxxxxxxxxxxxx escribió:
> >
> > tricky. the only quick-fix i can think of is to borrow a faster machine. increasing your blocksize should reduce cpu but risk changing the sound.
> >
> > is there no way you can mute (comment out) independent sections / layers / synths of the piece to free up some cpu and record them separately? then sync and mix the files in an audio editor.
> >
> > or mute some cpu intensive effects and record the synths / patterns into a [multi-channel] soundfile. then record the effects with a simple playbuf playing back the first recording.
> >
> > also consider posting your code here (or parts of it) and we can help you optimise.
> > _f
> >
> >> 27 dec. 2018 kl. 14:38 skrev the_time@xxxxxx:
> >>
> >> hello
> >> im recording an project right now and one of my "tracks" overloads ther server (the green little server thingy shows: more the 100%) which then makes the sound cut in out but i played those tracks before even live and often there was no issues. i looked into server options but nothing seem to really have helped. i really don't wanna change anything at the code since that would change sound etc.
> >> tl;dr: is there a way to increase "server power"
> >> (sry i'm not so good with server of supercollider/sc in general, so sorry if i worded it badly)
> >> nic
> >>
> >> --
> >>
> >> ɧ.
> >
> >
> > #|
> > fredrikolofsson.com musicalfieldsforever.com
> > |#
> >
> >
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> >
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