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Re: [sc-users] TCP default?



> On 30.12.2016, at 12:56, Chris Sattinger <crucialfelix@xxxxxxxxx> wrote:
> 
> For instance ack and resend.
> 
> Really I don't think we have a problem. UDP works well. I don't think I've ever noticed a dropped message, but I'm sure this happens if you are on the real internet.

I’ve had a lot of connectivity problems in WLANs that were configured to be part of a larger intranet and/or that provide two networks (e.g. 5G and 3G). But I don’t assume this would become better with TCP.

> 
> We can fix or improve TCP and people can find out in the real world if it's better for certain things.

Yes

> 
> 
> 
> 
> On Fri, Dec 30, 2016 at 11:37 AM Julian Rohrhuber <julian.rohrhuber@xxxxxxxxxxxxxxxxxx> wrote:
> 
> > On 30.12.2016, at 08:07, Chris Sattinger <crucialfelix@xxxxxxxxx> wrote:
> >
> > Good article about why you should always use UDP for realtime games:
> > http://gafferongames.com/networking-for-game-programmers/udp-vs-tcp/
> 
> This seems to be a very good argument to just implement any necessary feature specifically on top of udp where you need it.

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