> On 30.12.2016, at 12:56, Chris Sattinger <crucialfelix@xxxxxxxxx> wrote: > > For instance ack and resend. > > Really I don't think we have a problem. UDP works well. I don't think I've ever noticed a dropped message, but I'm sure this happens if you are on the real internet. I’ve had a lot of connectivity problems in WLANs that were configured to be part of a larger intranet and/or that provide two networks (e.g. 5G and 3G). But I don’t assume this would become better with TCP. > > We can fix or improve TCP and people can find out in the real world if it's better for certain things. Yes > > > > > On Fri, Dec 30, 2016 at 11:37 AM Julian Rohrhuber <julian.rohrhuber@xxxxxxxxxxxxxxxxxx> wrote: > > > On 30.12.2016, at 08:07, Chris Sattinger <crucialfelix@xxxxxxxxx> wrote: > > > > Good article about why you should always use UDP for realtime games: > > http://gafferongames.com/networking-for-game-programmers/udp-vs-tcp/ > > This seems to be a very good argument to just implement any necessary feature specifically on top of udp where you need it.
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