[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [sc-users] TCP default?



Hi Felix,

On a related note:

Does anyone out there have detailed knowledge about AVB (or Dante) networking?  
The synchronization, timing, and bandwidth guarantees those frameworks provide could
really simplify projects involving multiple computers on the same LAN.  

AVB allows WIFI while Dante requires wired connections. MOTU is doing AVB and 
has a relatively cheap AVB switch.   (On the other hand, sound system companies seem 
to be gravitating towards Dante.)


Cheers,

RJK



On Dec 30, 2016, at 4:56 AM, Chris Sattinger <crucialfelix@xxxxxxxxx> wrote:

For instance ack and resend.

Really I don't think we have a problem. UDP works well. I don't think I've ever noticed a dropped message, but I'm sure this happens if you are on the real internet.

We can fix or improve TCP and people can find out in the real world if it's better for certain things.




On Fri, Dec 30, 2016 at 11:37 AM Julian Rohrhuber <julian.rohrhuber@xxxxxxxxxxxxxxxxxx> wrote:

> On 30.12.2016, at 08:07, Chris Sattinger <crucialfelix@xxxxxxxxx> wrote:
>
> Good article about why you should always use UDP for realtime games:
> http://gafferongames.com/networking-for-game-programmers/udp-vs-tcp/

This seems to be a very good argument to just implement any necessary feature specifically on top of udp where you need it.