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Re: [sc-users] TCP default?



For instance ack and resend.

Really I don't think we have a problem. UDP works well. I don't think I've ever noticed a dropped message, but I'm sure this happens if you are on the real internet.

We can fix or improve TCP and people can find out in the real world if it's better for certain things.




On Fri, Dec 30, 2016 at 11:37 AM Julian Rohrhuber <julian.rohrhuber@xxxxxxxxxxxxxxxxxx> wrote:

> On 30.12.2016, at 08:07, Chris Sattinger <crucialfelix@xxxxxxxxx> wrote:
>
> Good article about why you should always use UDP for realtime games:
> http://gafferongames.com/networking-for-game-programmers/udp-vs-tcp/

This seems to be a very good argument to just implement any necessary feature specifically on top of udp where you need it.