> On 30.12.2016, at 08:07, Chris Sattinger <crucialfelix@xxxxxxxxx> wrote:
>
> Good article about why you should always use UDP for realtime games:
> http://gafferongames.com/networking-for-game-programmers/udp-vs-tcp/
This seems to be a very good argument to just implement any necessary feature specifically on top of udp where you need it.