> On 30.12.2016, at 08:07, Chris Sattinger <crucialfelix@xxxxxxxxx> wrote: > > Good article about why you should always use UDP for realtime games: > http://gafferongames.com/networking-for-game-programmers/udp-vs-tcp/ This seems to be a very good argument to just implement any necessary feature specifically on top of udp where you need it.
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