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[sc-users] Re: Issues for counting trig



Thanks for your answer Nathan, unfortunately i think that is not suitable for
my case, I try to explain my arrival point: I'm trying to do a simple
sequence of drums " interrupted " like  breakbeat style, so I want that the
sequence restart sometimes as a broken loop , pulsedivider probably is not
suitable because it is not resettable , I need that the snare present it
self only at the second kick , and a delay on the trig not give me the
desired effect ( there is always a snare more in the loop)
Any suggestions?

play{

var t_trig=0;
	g = TDuty.kr(Dser([0.75,0.75,0.5]/2,inf));
	u = TDuty.kr([0.5,1,0.25]/2,g);
	s = Ringz.ar( T2A.ar([u[0],u[1]]), [45,330], [0.5,0.1],[0.9,0.1]);
	l = Ringz.ar( T2A.ar(u[2]), 90, 0.2,2).clip*0.2;
	e = EnvGen.kr(Env.perc(0.2,0,1,-5),u[1]);
	v = EnvGen.kr(Env.perc(0, 0.2, 1, -5),u[1]);
	d = BPF.ar(v * LFNoise0.ar(8000 ),8000,1,0.75);
	r= BPF.ar(e * (LFNoise0.ar(98**2,0.4)),98**2,1,0.04);
	(s+r+d+l).clip2!2
}
Thanks!



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