When creating a new clock it always start straight away, is there an option to have it stopped at first ?
Is it possible to pause the clock somehow?
for instance:
t = TempoClock.new
t.beats // yields, 1.175816691
t.stop
t.beats // yeilds an error:
ERROR: clock is not running.
ERROR: Primitive '_TempoClock_Beats' failed.
t.pause // i know its not on the documentation
ERROR: Message 'pause' not understood.
What i'm trying to achieve is a way to have Tasks quantized to a clock before it starts playing, so then when it the clock start the the Task will get t.beats = 0, t.beats = 1, etcs...