On Dec 30, 2012 8:34 PM, "nescivi" <nescivi@xxxxxxxxx> wrote:
> I could imagine a parent stream getting muted, and that parent again, etc...
Hm, as far as I know, EventStreamPlayers don't have parents (unless you write a class that controls one or more stream players).
I'd imagine a case where you'd have multiple actors operating on the same stream player (or each actor works on a different subset of players, but the subsets can overlap). If actor A mutes stream 1, and actor B subsequently mutes the same, and then, later, actor A unmutes stream 1, should actor B's mute request be nullified at that point? It depends on what you want, so I think it's good to have a mechanism built in for the case where the answer to that question is "no."
hjh