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[sc-users] making patterns dependent on each other?
question:
I am trying to do the following-
when one pattern finishes, it checks the state of the other running patterns
(say, through a global dictionary, or array, or some other sort of common
structure) and then decides to play another pattern sequence based off of
that. (think of cellular automata)
I've been reading the documentation and going through the forums, but I
haven't yet found a way to trigger a function at the end of an instance of a
pattern. Anyone have any ideas or tips how to achieve this?
thanks much!
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