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Re: [sc-users] reset playbuf trigger using Synth.set



great it works!
time to stop overlooking those funny t_ arguments.
cmd+shift+d 'ing t_trig now.

thanks a lot, dan.
best,
jesús.



Dan Stowell escribió:
Hi -

You need to know one of the secret tricks of supercollider ;)

Change the name of your trigger control from "trig" to "t_trig", and
you will find it works just like you want it to...

(Controls beginning with "t_" are assumed to be trigger-type controls
and treated slightly differently)

HTH
Dan

2009/7/27 jesus gollonet <listas@xxxxxxxxxxxxxxxxx>:
  
Hi all.

I'm stuck with what I believe to be a shamefully simple problem.
I have this simple playbuf synthdef

    SynthDef(\pbf, { |out = 0, bufnum = 0, rate = 1, amp = 0.5, trig=0|
      Out.ar(out,
          Pan2.ar(
              PlayBuf.ar(1, bufnum, BufRateScale.kr(bufnum) * rate, trig),
              level:amp
          )
      )
  }).memStore;

which I'm going to use for short percussive sounds, and I'd like to be able
to trigger it using Synth.set instead of creating a new Synth every time,
ie:


  a = Synth(\pbf, [\bufnum,~b4])
    // each time I do this I should hear it. but only hear it the first
time.
  a.set(\trig,1)
  a.set(\trig,1)
  a.set(\trig,1)
 the problem is that trig is only triggered when I change from <=0 to >0 so
I have to manually reset the trigger each time:

  a.set(\trig,1)
  a.set(\trig,0)
  a.set(\trig,1)

and I've been looking for a way to auto reset the trig, but no luck yet...
any pointers?

Thanks a lot!
jesús.



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