There is some other stuff going on now, and I have code that does
the other things I need...but that code uses an oscillator synth
rather than a sample based synth. I had thought as the final step I
could simply replace the oscillator based synth with a synth that
plays a series of random samples and I'd be done. If I can't do
that then I have to change a number of other things as well.
Is there a way to use the sample end to trigger a delay, and then at
the end of that delay trigger playBuf again?
Phil
On Jul 23, 2009, at 10:41 PM, Josh Parmenter wrote:
It is more difficult to envelope it off though.
Josh
On Jul 23, 2009, at 8:13 PM, Andrew C. Smith wrote:
Yeah, the basic advantage to triggering individual synths is just
that
you have that extra downtime where the synth isn't eating your CPU.
Also, if you free the pattern (in case you later decide that you DO
want to fade things out) it won't click the synth off but rather
will
just not instantiate a new one.
******************************************
/* Joshua D. Parmenter
http://www.realizedsound.net/josh/
“Every composer – at all times and in all cases – gives his own
interpretation of how modern society is structured: whether
actively or passively, consciously or unconsciously, he makes
choices in this regard. He may be conservative or he may subject
himself to continual renewal; or he may strive for a revolutionary,
historical or social palingenesis." - Luigi Nono
*/
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