One possibility is that so many objects get created during rendering that the incremental garbage collector can't keep up. I'm not clear on all the details of GC in SC, but IIRC (very loosely) the GC does partial scans periodically, so that no call into the GC lasts long enough to screw up realtime work. Creating objects in bulk doesn't mean that garbage collection also happens in bulk. I could be offbase here. I bet some old threads on GC are around in the list archives (probably sc-dev). hjh On May 4, 2009, at 11:27 AM, Tim Walters wrote:
: H. James Harkins .::!:.:.......:.::........:..!.::.::...:..:...:.:.:.:..: "Come said the Muse, Sing me a song no poet has yet chanted, Sing me the universal." -- Whitman |