Thank you! There's a lot to study here, and so far (day 3) I like
what I'm hearing. For me it's easier to handle them in one big
plaintext file, and I've attached it if anyone's interested.
Congratulations on sticking to your pact; I'll check out your
counterpart's work next! I'd be interested to hear about self-imposed
limits anyone else uses to boost productivity -- I fully understand
the feeling of having so many options available in sc that it's easy
to get sidetracked.
micromoog
On Thu, Apr 30, 2009 at 1:05 PM, Fredrik Olofsson
<f@xxxxxxxxxxxxxxxxxxx <mailto:f@xxxxxxxxxxxxxxxxxxx>> wrote:
dear all,
for april i did 1hour-per-day coding practice. the results can be
found here...
http://www.fredrikolofsson.com/f0blog/?q=node/357
to run the code you'll need to first send the redMond synthdef to
the server.
sorry for music quality - varies a lot and most pieces are
quite embarrassing. but they are all coded from scratch during
the 1h time limit, and i restrain myself to silly restrictions: to
only use one [albeit massive] synthdef, patterns+pdefs, and no
randomness allowed. another excuse is that i often was tired,
drunk or on the train going somewhere.
i don't know how you others get things done, but for me these
restrictions really helps. as well as getting faster at coding by
rewriting the same structures over and over, it does produce a lot
of music material that could be the foundation for a few real tracks.
comments welcome.
_f
#|
fredrikolofsson.com <http://fredrikolofsson.com/>
klippav.org <http://klippav.org/> musicalfieldsforever.com
<http://musicalfieldsforever.com/>
|#