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Re: [sc-users] 30 small pieces - one synthdef



There's a lot of interesting material here. I'm looking forward to studying it in my own livecoding practice.

On a slight tangent, I was wondering what safeguards you and other livecoders use to avoid nasty, potentially ear-splitting sounds when livecoding. This also occurred to me when watching Marije's Greyhound video especially considering the fact she was using headphones.

I realise that, for some, part of the aesthetic of livecoding is the potential to crash the system and everything that that might entail sonically, but accidentally setting a mul of 100 when you meant 00.1, for example, when wearing headphones simply isn't amusing! (Without headphones it can also be something of a shock for other passengers too!)

Frederik, I don't see any limiters in your "pact" code or other controls for keeping the amplitude within a certain level. Do you have any strategies for managing this?

Of course this doesn't apply only to livecoding. How do people generally deal with this when writing code?

Regards,
Peter


Thank you! There's a lot to study here, and so far (day 3) I like what I'm hearing. For me it's easier to handle them in one big plaintext file, and I've attached it if anyone's interested. Congratulations on sticking to your pact; I'll check out your counterpart's work next! I'd be interested to hear about self-imposed limits anyone else uses to boost productivity -- I fully understand the feeling of having so many options available in sc that it's easy to get sidetracked. micromoog

On Thu, Apr 30, 2009 at 1:05 PM, Fredrik Olofsson <f@xxxxxxxxxxxxxxxxxxx <mailto:f@xxxxxxxxxxxxxxxxxxx>> wrote:

    dear all,
    for april i did 1hour-per-day coding practice.  the results can be
    found here...
    http://www.fredrikolofsson.com/f0blog/?q=node/357
    to run the code you'll need to first send the redMond synthdef to
    the server.

    sorry for music quality - varies a lot and most pieces are
    quite embarrassing.  but they are all coded from scratch during
    the 1h time limit, and i restrain myself to silly restrictions: to
    only use one [albeit massive] synthdef, patterns+pdefs, and no
    randomness allowed.  another excuse is that i often was tired,
    drunk or on the train going somewhere.

    i don't know how you others get things done, but for me these
    restrictions really helps.  as well as getting faster at coding by
    rewriting the same structures over and over, it does produce a lot
    of music material that could be the foundation for a few real tracks.

    comments welcome.
    _f


      #|
fredrikolofsson.com <http://fredrikolofsson.com/> klippav.org <http://klippav.org/> musicalfieldsforever.com
    <http://musicalfieldsforever.com/>
      |#




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