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Re: [sc-users] Main.sc and stand-alone application



Once I found and replaced them, everything worked, even with the change in Main.sc

Perhaps update your SC?

Best,

Josh


On Dec 25, 2008, at 10:17 PM, Usami Tadashi wrote:

Thanks, then please look at it below:

Server.default = s = Server.internal.waitForBoot({

var w;
var courier;
var dly;
var dlytime, dcytime;

var midiPitches = #[
62, 64, 66, 68, 70, 72, 74, 76, 78, 80, 82, 84,
57, 59, 61, 63, 65, 67, 69, 71, 73, 75, 77, 79,
52, 54, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74,
47, 49, 51, 53, 55, 57, 59, 61, 63, 65
];

// an Array of Strings representing the key layout,
// which is Japanese keyboard mapping
// if you want to use other language mapping,
// check the keycodes first and alter below

var keyboard = #["1234567890-^", "qwertyuiop@[", "asdfghjkl;:]", "zxcvbnm,./"];
var keycodes = [
18, 19, 20, 21, 23, 22, 26, 28, 25, 29, 27, 24,
12, 13, 14, 15, 17, 16, 32, 34, 31, 35, 33, 30,
0,? 1,? 2,? 3,? 5,? 4,? 38, 40, 37, 41, 39, 42,
6,? 7,? 8,? 9,? 11, 45, 46, 43, 47, 44
];

// horizontal offsets for keys.
var offsets = #[22, 30, 38, 0];

var positions, pitches;
var makeKey; // function to create a button for a key.

~source = Group.head(s);
~effect = Group.tail(s);
~eBus = Bus.audio(s, 2);

courier = GUI.font.new("Courier", 14).boldVariant;

positions = IdentityDictionary.new;  // create positions dictionary
pitches = IdentityDictionary.new; // create pitches dictionary

// define a function that will create a button for a key.
makeKey = {|char, keyname, bounds|
var v;

keyname = keyname ? char.asString;
bounds = bounds ? (24 @ 24);

v = GUI.button.new(w, bounds);
v.font = courier;
v.states = [[keyname, Color.black], [keyname, Color.red]];
};

w = GUI.window.new("keyboard", Rect(128, 320, 371, 175));

w.view.decorator = FlowLayout(w.view.bounds);

// define a function to handle key downs.
w.view.keyDownAction = {|view, char, modifiers, unicode, keycode|
var pitch, bufnum, mod;
[char, modifiers, keycode].postln;
if (keycodes.indexOf(keycode)!=nil, {
w.view.children[keycodes.indexOf(keycode)].focus;
if (w.view.children[keycodes.indexOf(keycode)].value == 0, {
w.view.children[keycodes.indexOf(keycode)].value = 1;
mod = (modifiers/100000).floor.postln;
switch (mod.asInteger,
0, {
 pitch = midiPitches[keycodes.indexOf(keycode)].midicps;
},
1, {
 pitch = (midiPitches[keycodes.indexOf(keycode)]+1).midicps;
},
2, {
 pitch = (midiPitches[keycodes.indexOf(keycode)]+0.5).midicps;
},
3, {
 pitch = (midiPitches[keycodes.indexOf(keycode)]+1.5).midicps;
});
switch ( ~switch, ?
0, {?
~bufferc.free;?
~bufferc = Buffer.alloc(s, 1024, 1);
bufnum = ~bufferb.bufnum;
}, ?
1, {?
~buffera.free;?
~buffera = Buffer.alloc(s, 1024, 1);
bufnum = ~bufferc.bufnum;
}, ?
2, {?
~bufferb.free;?
~bufferb = Buffer.alloc(s, 1024, 1);
bufnum = ~buffera.bufnum;
});
s.sendMsg(
\s_new, \test,?
n=s.nextNodeID, 1, ~source.nodeID,?
\freq,?
pitch,?
\amp,?
0.07,
\bufnum,
bufnum,
\bus,
~eBus.index
);
switch (~switch,?
0, {?
~bufferc.sine1(?
Array.rand(32, 0, 1).cubed, ?
true, ?
true, ?
true?
);?
~switch = 1?
},?
1, { ?
~buffera.sine1(?
Array.rand(32, 0, 1).cubed, ?
true, ?
true, ?
true?
);?
~switch = 2?
},?
2, { ?
~bufferb.sine1(?
Array.rand(32, 0, 1).cubed, ?
true, ?
true, ?
true?
);?
~switch = 0?
});
})
}, {
if (char == $ , {
w.view.children[46].focus;
w.view.children[46].valueAction = w.view.children[46].value + 1;
});
})
};

// define a function to handle key ups.
w.view.keyUpAction = {|view, char, modifiers, unicode, keycode|
if (keycodes.indexOf(keycode)!=nil, {
w.view.children[keycodes.indexOf(keycode)].focus;
if (w.view.children[keycodes.indexOf(keycode)].value == 1, {
w.view.children[keycodes.indexOf(keycode)].value = 0
});
}/*, {
if (char == $ , {
w.view.children[46].focus
});
}*/)
};


// make the rows of the keyboard
keyboard.do {|row, i|?
var number;
switch (i,
0, {number = 0;},
1, {number = 12;},
2, {number = 24;},
3, {number = 36;} // for us key, 35, for japanese key, 36?
);
row.do {|key, j|?
makeKey.(key);
};
w.view.decorator.nextLine;
w.view.decorator.shift(offsets[i]);
};

// make button and sliders
dly = GUI.button.new(w, 72@24);
dly.states = [["delay on", Color.red], ["delay off", Color.black, Color.red]];
dly.action = "">arg butt; // "button" for win, linux
if (butt.value == 1, {
s.sendMsg(
\s_new, \delay,
m=s.nextNodeID, 1, ~effect.nodeID,
\dlytime, ~dlytime,
\dcytime, ~dcytime,
\bus, ~eBus.index
);
g = Group.basicNew(s, m);
NodeWatcher.register(g);
}, {
s.sendMsg(\n_free, m);
});
};
//w.view.decorator.nextLine;
dlytime = EZSlider(w, 285@24, "time", ControlSpec(0.1, 1.5, \lin),
{|ez| ~dlytime = ez.value;
s.sendMsg(\n_set, m, \dlytime, ~dlytime);
}, 0.3, labelWidth: 40
);
w.view.decorator.nextLine.shift(76);
dcytime = EZSlider(w, 285@24, "decay", ControlSpec(1, 6, \lin),
{|ez| ~dcytime = ez.value;
s.sendMsg(\n_set, m, \dcytime, ~dcytime);
}, 2, labelWidth: 40
);

~dlytime = 0.3;
~dcytime = 2;

//keycodes.postln;
//positions.postln;
w.>
if (g.isPlaying, {s.sendMsg(\n_free, m)});
s.quit;
};
w.front;


/******* buffer settings *******/?
?
~buffera = Buffer.alloc(s, 1024, 1);?
~bufferb = Buffer.alloc(s, 1024, 1);?
~bufferb.sine1(Array.rand(32, 0, 1).cubed, true, true, true);?
~bufferc = Buffer.alloc(s, 1024, 1);?
?
~switch = 0;?
?

SynthDef(\test, {arg freq, amp, bufnum, bus;
Out.ar(
[0, bus],
Osc.ar(
bufnum,?
{Rand(0.99, 1.02)*freq}.dup,
SinOsc.ar( ?
0.15, ?
SinOsc.ar(0.15, 0, pi, pi), ?
pi,?
pi
) ?
)
*EnvGen.kr(Env.perc, doneAction: 2, levelScale: amp)
*AmpComp.kr(freq, 47.midicps)
)
}).send(s);

SynthDef(\delay, {arg dlytime, dcytime, bus;
var in;
in = In.ar(bus, 2);?
Out.ar(?
0,?
CombN.ar(
in,?
dlytime*1.1,?
dlytime,?
0.5+(dcytime*dcytime)
)?
)
}).send(s);

});

sorry for letting you to read ugly one...

Tadashi

> Date: Thu, 25 Dec 2008 22:03:39 -0800
> From: suckspit@xxxxxxxxx
> To: sc-users@xxxxxxxxxxxxxxxx
> Subject: RE: [sc-users] Main.sc and stand-alone application
> 
> 
> hi Tadashi,
> 
> why don't you just post the entire code? or provide a download url.
> its kind of tricky to help you when there isn't a whole lot of 
> information provided.
> 
> 
> regards,
> suckspit
> 
> 
> 
> 
> -- 
> View this message in context: http://www.nabble.com/SuperCollider-3.3.-alpha-release-tp21166826p21172085.html
> Sent from the Supercollider - User mailing list archive at Nabble.com.
> 
> 
> _______________________________________________
> sc-users mailing list
> 
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豪華プレゼントが抽選で当たる。『六本木ラグジュアリーナイト』 この冬限定のプレゼント。今すぐ応募を!

******************************************

/* Joshua D. Parmenter

http://www.realizedsound.net/josh/


“Every composer – at all times and in all cases – gives his own interpretation of how modern society is structured: whether actively or passively, consciously or unconsciously, he makes choices in this regard. He may be conservative or he may subject himself to continual renewal; or he may strive for a revolutionary, historical or social palingenesis." - Luigi Nono

*/