Hi Is it possible to add .drawOnRefresh_ to SCUserView? I'd like to draw once and then disable SCUserView's draw functionality until I tell it to draw again. (other views are being updated which forces SCUserView to draw repeatedly). The following code from the example works, but it's kind of ugly to have to repeatedly set the drawFunc to nil and then back to the intended drawFunc when needed. And I'm not sure if clearOnRefresh saves any CPU... t prevent redrawing: ( var func, views; func = {|me| Pen.use{ 10.do{ Color.red(rrand(0.0, 1), rrand(0.0, 0.5)).set; Pen.addArc((400.exprand(2))@(100.rand), rrand(10, 100), 2pi.rand, pi); Pen.perform([\stroke, \fill].choose); } } }; w = SCWindow.new("DrawFunc Examples").front; w.view.background_(Color.white); views = {|i| v = SCUserView(w, Rect(20+(i*120), 100, 100, 100)).relativeOrigin_(true); v.drawFunc = func; } ! 3; w.refresh; {views.do{|v| v.clearOnRefresh_(false);v.drawFunc = nil}}.defer(0.4); ) |