Felix, would you consider adding the following "font" argument, or
something similar, to SelectButtonSet? Maybe also in any of your
other GUI classes that could take a "font" argument? (sorry, I
haven't checked these)
I like to define the fonts in GUIs, and I just *know* I'm gonna
lose this hack somewhere along the way (file attached).
*new { arg layout,
/*buttonSizeX,
buttonSizeY,*/
labelArrayOrQnty=10, // integer generates numerical labels
action, // action.value(selectedIndex,this)
color,
selectedColor,
x=20,y=20,
// jpw 060422
font= Font("Helvetica", 12); //
<-----------------------------------------<<
^super.new.init
(layout,x,y,labelArrayOrQnty,action,color,selectedColor, font)
/* ^super.new.init
(layout,x,y,labelArrayOrQnty,action,color,selectedColor)*/
}
init { arg layout,x,y,arglabelArray,argaction,
argcolorFunc,argselectedColor, font; // <----------------<<
//layout=layout.asFlowView;//PageLayout;
//layout=layout.asPageLayout;
action=argaction;
colorFunc=argcolorFunc ?? { Color.white };
selectedColor=argselectedColor ?? {Color.red(alpha:0.7)};
if(arglabelArray.isNumber,{
labelArray=Array.series(arglabelArray,0,1)
},{
labelArray=arglabelArray
});
butts=
labelArray.collect({ arg la,i;
//var r;
//r = layout.layRight(x.max(la.asString.size * 7),y);
SCButton(layout,(x@y))
.states_([[la.asString,Color.black,colorFunc.value(i)],
[la.asString,Color.black,selectedColor.value(i)]])
.action_({this.select(i)})
// jpw 060422
.font_(font) // <-----------------------------------------<<
});
this.refresh;
}
Cheers, Jim
<SelectButtonSet.sc>
--
collision.ist[AT]virgin.net
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