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[sc-users] buffer.read(numFrames) bug???



I'm noticing some strange behavior with Buffer.read
According to the activity monitor, when I load in
a large number of (1*44100) frame files, it takes up the same
the same amount of RAM as for the same files. but with (20*44100) frames. The interesting thing is, the buffers only have 1 second of playable sound with numFrames:(1*44100), as they should. Anybody else had a similar experience?
Is there a problem?  Or is it me?
thanks,
chris kubick