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Re: [sc-users] Re: OSC trouble Solution



>I need to poll bus values, it would cause a hell of a lot of messaging via SCLang if I am polling 24*6 busses at a rate of 24/ seconds.

i've had great experience with lots of messaging through sclang. we've been sending 90 arrays of 400 slots each every second which were then parsed by sclang, analyzed, interpreted and sent as grains to the server, all realtime with user interaction with the graphics.
we're using 3 machines though. graphics -> sclang -> server
but it proved that networking and messaging is indeed very powerful and efficient, but you need machines that can handle the stress of rendering it all...

 So it would be nice to get the info directly from sc server.

the other nice thing sclang gives you is a reliable middle level between the server and the graphics. you create an array which gets sent to the graphics engine always on time regardless of which way it is acquired from the server (as arrays or individually) making communication much more smooth with the graphics.

tom