On 4 Jan 2006, at 23:39, Sean Costello wrote:
SC3 content: The Moog ladder filter someone posted a while back
does an
EXCELLENT job of reproducing the behavior of an overdriven Moog
filter. One
of my someday projects is to optimize that code to use table
lookup for the
tanh() in that code, and to rearrange the filter structures such
that only 5
tanh() are used per filter, instead of 9.
here, here. that filter is pretty expensive. I like the way the
sound doesn't break up at high cutoff/ressonance - maybe that's the
oversampling?
I use the MoogVCF UGen loads too. cheaper, different character,
gritty? I usually jitter the cutoff on both of these.
there's no control rate on analog obviously. so that's why I
always use audio rate LFO's - sounds bigger somehow.
I'm not really trying to model analog synths but there are certain
analog qualities I admire. but if I did want true analog - I'd be
on ebay!
Sean Costello
_______________________________________________
sc-users mailing list
sc-users@xxxxxxxxxxxxxxx
http://www.create.ucsb.edu/mailman/listinfo/sc-users
_______________________________________________
sc-users mailing list
sc-users@xxxxxxxxxxxxxxx
http://www.create.ucsb.edu/mailman/listinfo/sc-users