On 4 Jan 2006, at 23:39, Sean Costello wrote:
SC3 content: The Moog ladder filter someone posted a while back does anEXCELLENT job of reproducing the behavior of an overdriven Moog filter. One of my someday projects is to optimize that code to use table lookup for the tanh() in that code, and to rearrange the filter structures such that only 5tanh() are used per filter, instead of 9.
here, here. that filter is pretty expensive. I like the way the sound doesn't break up at high cutoff/ressonance - maybe that's the oversampling? I use the MoogVCF UGen loads too. cheaper, different character, gritty? I usually jitter the cutoff on both of these.
there's no control rate on analog obviously. so that's why I always use audio rate LFO's - sounds bigger somehow. I'm not really trying to model analog synths but there are certain analog qualities I admire. but if I did want true analog - I'd be on ebay!
Sean Costello _______________________________________________ sc-users mailing list sc-users@xxxxxxxxxxxxxxx http://www.create.ucsb.edu/mailman/listinfo/sc-users