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Re: [sc-users] Graphics, Video and SC
>Ah, but what I like about appr 1 is that SC Server is doing what it
>always does, Audio and Control Busses which interact. Doing graphics
>then means asking the server "what are you doing?" and then saying, "
-You can always start a second SCServer, particularly on the upcoming
dual-core cpu's. They seems to be well-built for something like SC3.
>Interesting you should suggest this. I tried exactly that, and things
>got jerky in the video. I don't know why. Now I simply let every object
>poll its busses and alter values in a big array which is iterated over
>every 1/24 by the drawHook function. It keeps things smooth, and the
>objects don't all have to do their thing at exactly the same time. Could
>this issue have to do with the bandwidth of UDP? a real mystery to me.
-I think this is slightly more complicated than just UDP. It has to do
with the packetsize, but also the hardware itself you are using.
AvS
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` |Schreck Ensemble . . . . . . . . . . . . . . . . . . . . +
` |# -laboratory for live electro-acoustic music- # |
| http://www.schreck.nl/ |
| http://www.xs4all.nl/~schreck/ |
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` |Compositions http://www.xs4all.nl/~schreck/html/compo.html |
` |Samples http://www.xs4all.nl/~schreck/html/samp.html |
` |Patches http://www.xs4all.nl/~schreck/html/pat.html |
` |Videos http://www.xs4all.nl/~schreck/html/video.html |
` |Scores http://www.xs4all.nl/~schreck/html/scores.html |
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