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Re: [sc-users] glitches, perception




don't use loops, use grains.
TGrains can be used to create tones.

On Sep 7, 2005, at 3:23 PM, George Tourtellot wrote:

Hello,

I want to do wavetable synthesis, that is, loop a
small section of audio.  I don't want to hear a glitch
at each loop cycle.

Basically I want to know how hard this is to achieve.
Do I have to (manually) blend the beginning and end of
the section?

This is clearly a problem that people have thought
about--soundfonts for example are made by extracting
audio sections for looping.  I just haven't seen a
definitive answer as to what needs to be done.

this is what I've tried:

-using BufRd with a phasor indexing a section of
steady tone, and with all types of interpolation.  I
still hear a glitch at each loop.

-using Osc and VOsc on a short section (256 samples)
of audio.  The pitch I hear is the looping freq, even
if there are say 3 (not 1) waveform cycles in the
section.

-outside of SC, estimating period of steady tone using
autocorrelation, then cutting out a section this long,
then hann windowing, and looping this.  I still hear
glitches.

any freedback on what's a reasonable/necessary amount
of work and tools for doing it?

George


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