The plugin functions are exported as extern "C" functions for linking purposes, but the plugins are really C++, albeit with a minimal usage of C++ features.
Your unit generator struct inherits from the Unit struct for example. On Apr 29, 2004, at 6:01 PM, Paul Lansky wrote:
I want to try to port the Cook/Scavone STK physical models to SC3. As a first step I just want to use their C++ classes. But the basic Plugin functions are in C. Can someone point me to a tutorial on how to call C++ functions etc from within C. thanks Paul Lansky _______________________________________________ sc-users mailing list sc-users@xxxxxxxxxxxxxxx http://www.create.ucsb.edu/mailman/listinfo/sc-users