On Monday, December 30, 2002, at 11:57 PM, James McCartney wrote:
On Monday, December 30, 2002, at 07:11 PM, christian.hresko wrote:so instead of x = y**2; you have: x = y.pow(2);you can already do that in sc3. Look at the implementation of ** in Object.sc
i will have a looksie.
i'd like to add: +=as soon as i can figure out the math primitives in SC3. somewhat painful right now. but having:x += y;Not possible. SC is messages sent to values. += and ++ require a reference to a variable, not a value. References to variables are not obtainable.
fudge, fudge, and fudge. thanks for the insight.
-- --- james mccartney james@xxxxxxxxxxxxxx <http://www.audiosynth.com> SuperCollider - a real time synthesis programming language for the PowerMac.<ftp://www.audiosynth.com/pub/updates/SC2.2.16.sea.hqx> _______________________________________________ sc-users mailing list sc-users@xxxxxxxxxxxxxxx http://www.create.ucsb.edu/mailman/listinfo/sc-users