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[sc-dev] Re: For a more tolerant PlayBuf

i wrote:

> [...] & it always has.

which is absurd!

i don't have an old sc3 here & i've no idea how long it's been like this.

but it makes sense, the buffer input is k-rate?

ie. if you have one-channels buffers loaded at 32-64 you can scan
through them with:

{var b = MouseX.kr(32,64,0,0.2)
;var r = BufRateScale.kr(b)


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