Currently, in PlayBuf and BufRd, when the number of channels of a buffer don't match the number of ugen channels, we get a warning and silent failure. This seems overly strict, as we could easily just play back those channels that can be played back with a given configuration and ignore the rest.
Here is a patch that implements this, and I would argue it also makes the warning unnecessary, as it is entirely logical:
- playing back a four channel buffer with a stereo ugen, you get the first two channels
- playing back a one channel buffer with a stereo ugen, you get the channel and silence in the second
Please have a look if you find this reasonable - I'll also adjust the helpfiles accordingly.
BufRd and RecordBuf are other candidates for the future, also we could think of an offset parameter to PlayBuf and BufRd.
There is one glitch I have found, which is in the original implementation, and my change doesn't fix it (it must be in cubicinterp or the way it is used) - this is a separate issue:
a = Buffer.sendCollection(s, (1..1024), 1);
{ PlayBuf.ar(1, a, rate: 0.5, loop:1) }.loadToFloatArray(action: _.postln);
FloatArray[ 1, -62.5, 2, 2.5, 3, 3.5, 4, 4.5, ...
Apart from this all the following tests return what they should:
s.reboot;
a = Buffer.sendCollection(s, (1..1024), 1);
b = Buffer.sendCollection(s, (1..1024), 3);
(
f = { |numChannels, buf|
{ PlayBuf.ar(numChannels, buf, loop:1) }.loadToFloatArray(action: _.postln)
};
);
// OK
f.(1, a);
f.(3, b);
f.(2, b);
f.(2, a);
f.(3, a);
(
f = { |numChannels, buf, interp, rate = 1|
{ BufRd.ar(numChannels, buf, Phasor.ar(0, BufRateScale.kr(buf) * rate, 0, BufFrames.kr(buf)), loop: 1, interpolation: interp) }.loadToFloatArray(action: _.postln);
};
)
f.(1, a, 2);
f.(3, a, 2);
f.(1, a, 1);
f.(3, a, 1);
f.(1, b, 2);
f.(3, b, 2);
f.(1, b, 1);
f.(2, b, 1);
f.(3, b, 1);
f.(1, b, 4);
f.(3, b, 4);
// rate:
f.(1, a, 2, 0.5);
f.(3, a, 2, 0.5);
f.(1, a, 1, 0.5);
f.(3, a, 1, 0.5);
f.(1, b, 2, 0.5);
f.(3, b, 2, 0.5);
f.(1, b, 1, 0.5);
f.(2, b, 1, 0.5);
f.(3, b, 1, 0.5);
f.(1, b, 4, 0.5); // glitch (but same as old implementation)
f.(3, b, 4, 0.5); // glitch
Attachment:
tolerant_playbuf.diff
Description: Binary data