| I’ve been following the developments for building qt4 on 10.9 using brew, and was able to build qt 4.8 on OS X 10.9 using this command: brew install -v https://raw.github.com/cliffrowley/homebrew/patched_qt/Library/Formula/qt.rb --HEAD --without-ssse3 This comes from the discussion here: I assume this will just work out of the box very soon with "brew install qt4" Now that I have a build of qt4, I am able to build Supercollider itself with the following patch: diff --git a/lang/LangSource/GC.cpp b/lang/LangSource/GC.cpp index 36585f6..a3f9859 100644 --- a/lang/LangSource/GC.cpp +++ b/lang/LangSource/GC.cpp @@ -798,7 +798,7 @@ bool PyrGC::SanityCheck2() } #ifdef SC_DARWIN - #include <CoreServices/../Frameworks/CarbonCore.framework/Headers/MacTypes.h> + #include <MacTypes.h> #endif bool PyrGC::SanityCheck() diff --git a/server/plugins/FFT_UGens.cpp b/server/plugins/FFT_UGens.cpp index cef499f..0820236 100644 --- a/server/plugins/FFT_UGens.cpp +++ b/server/plugins/FFT_UGens.cpp @@ -24,7 +24,7 @@ // We include vDSP even if not using for FFT, since we want to use some vectorised add/mul tricks #if defined(__APPLE__) && !defined(SC_IPHONE) -#include "vecLib/vDSP.h" +#include <Accelerate/Accelerate.h> #endif struct FFTBase : public Unit |