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Re: [sc-dev] Remote server crash
Checked a bit more, and it's definitely something done since 3.6...
> On 30 Oct 2013, at 11:55, Dan Stowell <danstowell+sc3@xxxxxxxxx> wrote:
>
> Scott,
>
> Woah, that's a nasty infinite loop:
>
> [...]
> 369 scsynth 0x0000000101c76bbd
> operator==(ReplyAddress const&, ReplyAddress const&) + 29
> (SC_Reply.cpp:30)
> 370 scsynth 0x0000000101c76bbd
> operator==(ReplyAddress const&, ReplyAddress const&) + 29
> (SC_Reply.cpp:30)
> 371 scsynth 0x0000000101c76bbd
> operator==(ReplyAddress const&, ReplyAddress const&) + 29
> (SC_Reply.cpp:30)
> 372 scsynth 0x0000000101c76bbd
> operator==(ReplyAddress const&, ReplyAddress const&) + 29
> (SC_Reply.cpp:30)
> 3
> [...]
>
>
> What I don't understand is how this code, in SC_Reply.cpp, could ever
> be anything other than an infinite loop:
Copying Tim, as he seems to be the last person to touch that code.
S.
>
> bool operator==(const ReplyAddress& a, const ReplyAddress& b)
> {
> return a == b;
> }
>
> Anyone?
>
> Dan
>
>
> 2013/10/30 Scott Wilson <i@xxxxxxxxxxxxxx>:
>> This looks to me like a nasty bug, but then the procedure for using remote servers is not well documented. IAC, I don't think it should crash:
>
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