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Re: [sc-dev] Ringz+Dust issue



Ooops... left out a line:

	int tmp = unit->mRate->mFilterLoops;
	unit->mRate->mFilterLoops = 0;
	Ringz_next(unit, 1);
	unit->mRate->mFilterLoops = tmp;


Josh

On Dec 14, 2008, at 2:42 PM, Dan Stowell wrote:

Ah, I see, the old Impulse.ar(1) gotcha!

it should probably do everything next does, except output

Creating output is not a problem, in fact I think it *should* create
output (so that things further down the chain initialise properly). A
workaround/solution could be to *temporarily* change the mFilterLoops
and mFilterRemain values in the unit->mRate struct to represent a
1-sample blocksize, which would allow the calculations in Ringz_next()
all to drop through correctly without requiring large amounts of
extra/duplicated code.

I'm going to bed now but can look at this in the morning, that is if
someone else doesn't get to it first ;)

Dan


2008/12/14, Josh Parmenter <josh@xxxxxxxxxxxxxxxxx>:
I am remembering parts of this now... Below creates the problem where
Impulse.ar(1) misses that first sample.

Dan - I think the solution may be to create another next (or 'first')
function that calculates the first sample. Basically, it should probably do everything next does, except output. This way, the initial sample and filter state is still calculated, but the mFilterRemain is avoided. My guess is, when called with one sample (after the Ctor) the pointers are accessing junk
in the server memory.


Josh


On Dec 14, 2008, at 1:53 PM, Dan Stowell wrote:



2008/12/14, Josh Parmenter <josh@xxxxxxxxxxxxxxxxx>:

On Dec 14, 2008, at 1:26 PM, Batuhan Bozkurt wrote:

Somehow Ringz.ar remembers its past state...



Like I said, this would indicate to me that some memory isn't being
init'd
correctly.

I'll look it it later.


Josh, I had the same feeling as you, but as JH points out Ringz
doesn't use RTAlloc. It correctly initialises all its variables, as
far as I can tell.

I think I have found the problem. When the Ringz ugen is created, it
calls Ringz_next() but with a blocksize of 1 (this is standard ugen
init procedure). However, the iterations which look like

LOOP(unit->mRate->mFilterLoops,
...
);
LOOP(unit->mRate->mFilterRemain,
...
);

assume that the blocksize is what it normally is (i.e. 64, for most
people). This causes the looping to write outside the memory that it
should do (and probably therefore leaves garbage around to "remember"
inappropriately).

I'm not sure how best to fix this. One way is that the constructor
could call ClearUnitOutputs() rather than trying to run Ringz_next(),
which from my testing does prevent the nasties. Not sure if this
change would have bad side-effects...? What do you think?

Dan

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******************************************
/* Joshua D. Parmenter
http://www.realizedsound.net/josh/

"Every composer – at all times and in all cases – gives his own
interpretation of how modern society is structured: whether actively or passively, consciously or unconsciously, he makes choices in this regard. He may be conservative or he may subject himself to continual renewal; or he may strive for a revolutionary, historical or social palingenesis." - Luigi
Nono
*/


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******************************************
/* Joshua D. Parmenter
http://www.realizedsound.net/josh/

“Every composer – at all times and in all cases – gives his own interpretation of how modern society is structured: whether actively or passively, consciously or unconsciously, he makes choices in this regard. He may be conservative or he may subject himself to continual renewal; or he may strive for a revolutionary, historical or social palingenesis." - Luigi Nono
*/


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