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Re: [sc-dev] Ringz+Dust issue



I don't think it is because of the filter maths. Somehow Ringz.ar remembers its past state...

This works ok:
a = { Ringz.ar(WhiteNoise.ar(0.0001), 410, 5) };
b = { Ringz.ar(WhiteNoise.ar(1), 410, 5) };

a.play; //works fine
s.freeAll;
b.play; //blows up which is normal!
s.freeAll;
a.play; //now this blows up too at first, then gets back to normal.

James Harkins wrote:
Oh yes, that reminds me... if rq is too high, it means Q for the filter is quite low. That does cause a filter blowup.

No time right now to look at the math... should be possible to calculate the maximum rq (minimum Q) for any given center frequency.

hjh

On Dec 14, 2008, at 4:12 PM, Batuhan Bozkurt wrote:

I also had problems with this in the past:

http://www.nabble.com/Very-strange-feedback(-)-problem.-I-need-assistance.-td16550414.html <http://www.nabble.com/Very-strange-feedback%28-%29-problem.-I-need-assistance.-td16550414.html>


I wrote to repoduce the problem:
You may try this:

{ Ringz.ar(WhiteNoise.ar(1), 410, 5) }.play //CAUTION turn down your
monitors as LOW as possible, as this will blow up

now stop the synth and run this:

{ Ringz.ar(WhiteNoise.ar(0.0001), 410, 5) }.play //this will hurt too
beware!


: H. James Harkins
: jamshark70@xxxxxxxxxxxxxxxxx <mailto:jamshark70@xxxxxxxxxxxxxxxxx>
: http://www.dewdrop-world.net
.::!:.:.......:.::........:..!.::.::...:..:...:.:.:.:..:

"Come said the Muse,
Sing me a song no poet has yet chanted,
Sing me the universal."  -- Whitman



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