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Re: [sc-dev] GUI Introduction draft finished



Ah, I just saw these ;-

Scott Wilson wrote:


This is great, but it would be nice if the class names didn't wrap at the standard window size. Would be better to resize the table so that this doesn't happen. Alternatively, just remove the GUI column.
It seems that you can't use fixed table widths in the Cocoa html editor. :-(

Again I think maybe SCQuartzComposerView should not have a redirect class since it will almost certainly never be cross-platform.

OK. I'll adjust that and the rest

I the Mouse UGens and KeyState are indeed now working on all platforms, it should probably be noted here that they are the preferred way of working, and their JEquivalents just backwards compatibility at this point.

GUI-Overview:

"The default gui kit is CocoaGUI." That's only true in SC.app.

"Instead, there are basically two techniques for writing kit-independent code: using GUI and using the subclasses of ViewRedirecter." Again I'd say lose the GUI one here. ViewRedirecter is the official way, and presenting another one is just confusing and has no advantage.

Broken link for SCUserView Subclassing. 

______
OK. I'll adjust that and the rest


One more thing which I almost hate to mention: Shouldn't ViewRedirecter be ViewRedirector? T
I'll do this, since I've got some practice now ;-)