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On Friday 12 December 2008, Florian Schmidt wrote: > On Friday 12 December 2008, Andrea Valle wrote: > > Hi, > > Actually my terminal end saying: > > > > [snip] > > [PluginPool]: Adding ScGraph plugin: ./lib/scgraph/plugins/ > > stretch.bundle > > [PluginPool]: Adding ScGraph plugin: ./lib/scgraph/plugins/ > > transformation.bundle > > [PluginPool]: Adding ScGraph plugin: ./lib/scgraph/plugins/ > > translate.bundle > > [PluginPool]: Adding ScGraph plugin: ./lib/scgraph/plugins/ > > triangle.bundle > > [SynthDefPool]: Loading SynthDefs in directory: "/Users/ > > andreavalle/.scgraph/synthdefs" > > [ G0 [ G1 ] ] > > [Main]: Up and running... > > [GraphicLoop]: Running! > > [ControlLoop]: Running! > > [OscHandler]: Running! > > . > > > > But > > nothing else happens. > > So I guess I need an Idiot Guide to SCGraph... > > Well, this means everything seems to be fine. ScGraph is running and waits > for commands.. Try this: > > n = NetAddr("localhost", 37291) BTW: Is there a way to tell OS X SuperCollider to _assume_ that the server is remote (i.e. the user needs to boot it manually)? I found that with the above command SC on OS X still tries to boot the server. If you use your public IP address or hostname instead of "localhost" it assumes it's remote as desired.. Flo > Server.default = s = Server.new("scgraph", n) > s.boot; // might be needed on OS X SuperCollider > > // Create a Renderer that uses GLShaderUniform to modify parameters of a > // shader program (see below) > {GGLRenderer.gr(in: GBlending.gr(1) + GShaderProgram.gr(29,1) + > GShaderUniform.gr(0,[SinOsc.kr(0.8)]) + GShaderUniform.gr(1,[SinOsc.kr(3), > 0.3, 0.2, 0.2]) + In.gr(0), perspective: 0, transparency: 1)}.play > > > // A SynthDef that draws some white stuff > ( > SynthDef(\foo, { > arg x,y; > var env; > env = XLine.kr(1,0.01,1.8, doneAction: 2); > Out.gr(0, GRotate.gr(GTranslate.gr(GRectangle.gr(env*360+0.2, env * > 0.5+0.01), [x,y,0]), [0,0,1], env * 13 + 0)); > } > ).store; > ) > > // Out timing interval > ~dt = 0.06; > > // A task spawning a synth every ~dt seconds > ( > ~t = Task({ > true.while({ > > Synth.new(\foo, args: [\x, 2.6.rand - 1.3, \y, 2.0.rand-1]); > (~dt).wait; > }); > }); > ) > > ~t.start > ~t.stop > > > // A Shaderprogram (see above) > (n.sendMsg ( > "/loadShaderProgram", > 29, > "x y", > " > uniform float x; > uniform vec4 y; > void main() > { > gl_FragColor = (gl_Color * 0.1) + vec4(0.5 + 0.5 * sin(x * > float(gl_FragCoord.x)/1.0),0.5 + 0.5 * sin(float(gl_FragCoord.y)/100.0),0.5 > + 0.5 * sin(float(gl_FragCoord.y+gl_FragCoord.x)/1.0),1); > gl_FragColor.a = gl_Color.a * 0.1; > } > ", > 0 > );) -- Palimm Palimm! http://tapas.affenbande.org |