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On Friday 12 December 2008, Andrea Valle wrote: > Hi, > Actually my terminal end saying: > > [snip] > [PluginPool]: Adding ScGraph plugin: ./lib/scgraph/plugins/ > stretch.bundle > [PluginPool]: Adding ScGraph plugin: ./lib/scgraph/plugins/ > transformation.bundle > [PluginPool]: Adding ScGraph plugin: ./lib/scgraph/plugins/ > translate.bundle > [PluginPool]: Adding ScGraph plugin: ./lib/scgraph/plugins/ > triangle.bundle > [SynthDefPool]: Loading SynthDefs in directory: "/Users/ > andreavalle/.scgraph/synthdefs" > [ G0 [ G1 ] ] > [Main]: Up and running... > [GraphicLoop]: Running! > [ControlLoop]: Running! > [OscHandler]: Running! > . > > But > nothing else happens. > So I guess I need an Idiot Guide to SCGraph... Well, this means everything seems to be fine. ScGraph is running and waits for commands.. Try this: n = NetAddr("localhost", 37291) Server.default = s = Server.new("scgraph", n) s.boot; // might be needed on OS X SuperCollider // Create a Renderer that uses GLShaderUniform to modify parameters of a // shader program (see below) {GGLRenderer.gr(in: GBlending.gr(1) + GShaderProgram.gr(29,1) + GShaderUniform.gr(0,[SinOsc.kr(0.8)]) + GShaderUniform.gr(1,[SinOsc.kr(3), 0.3, 0.2, 0.2]) + In.gr(0), perspective: 0, transparency: 1)}.play // A SynthDef that draws some white stuff ( SynthDef(\foo, { arg x,y; var env; env = XLine.kr(1,0.01,1.8, doneAction: 2); Out.gr(0, GRotate.gr(GTranslate.gr(GRectangle.gr(env*360+0.2, env * 0.5+0.01), [x,y,0]), [0,0,1], env * 13 + 0)); } ).store; ) // Out timing interval ~dt = 0.06; // A task spawning a synth every ~dt seconds ( ~t = Task({ true.while({
Synth.new(\foo, args: [\x, 2.6.rand - 1.3, \y, 2.0.rand-1]); (~dt).wait; }); }); ) ~t.start ~t.stop // A Shaderprogram (see above) (n.sendMsg ( "/loadShaderProgram", 29, "x y", " uniform float x; uniform vec4 y; void main() { gl_FragColor = (gl_Color * 0.1) + vec4(0.5 + 0.5 * sin(x * float(gl_FragCoord.x)/1.0),0.5 + 0.5 * sin(float(gl_FragCoord.y)/100.0),0.5 + 0.5 * sin(float(gl_FragCoord.y+gl_FragCoord.x)/1.0),1); gl_FragColor.a = gl_Color.a * 0.1; } ", 0 );) -- Palimm Palimm! http://tapas.affenbande.org |