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[Sc-devel] crucial new stuff checked in



not sure why checkins don't get posted to the list.
sc-dev vs. sc-devel ?


large crucial checkin.
gui system uses relativeOrigin now
cleaned up, prettier (a bit)
uses GUI.skin
default gui for various objects changed.
string,symbol, number use a simple label
patterns display all their variables
NumberEditor now goes vertical/horz/small automatically if you give it bounds.  a little buggy in some cases.  old normal cases all work.
FlowView reflowDeep !
MultiPageLayout/Sheet/PageLayout now uses a scroll (and will soon disappear)
ControlSpec-optimalRange
Patterns-spec determine spec automatically if poss
Many objects fixed incorrect specs
Patch/InstrSynthDef can report spec/input mismatches when you explicitly stated a spec.  it keeps quiet if it only guessed your spec and it tries to trust you.

Patch/InstrSynthDef report synth def build errors with much useful information what was passed into which function and precisely who complained about it.

Instr- fixed loading from subdirectories
PlayerSocket, AbstractPlayerProxy, PlayerPool fixed playing, stopping, node free issues.  unit tested.
Patch - stepchildren : can host players within a patch (not yet fully working), buffers inline in a patch, more to come...
ServerLog
GridLayout
removed: state.sc
Crucial-initSpecs no longer by default
Crucial-initLibraryItems  no longer by default

  if you depended on any of these specs then call Crucial-initSpecs in your startup