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Re: [Sc-devel] When integers go bad

My feeling is, it's well known where the math primitives live, so if
you want a difference in behavior, write the code and post a diff so
we can see if it's worth it. I don't see the value in bickering about
it further :)  ... just show me some code that works. Propose
something, then we have something that's really productive to discuss.

Sorry if this is too blunt.... not a good day at work. I shouldn't
take it out on you folks...

On Wed, Feb 27, 2008 at 2:12 PM, Julian Rohrhuber
<rohrhuber@xxxxxxxxxxxxxx> wrote:
> before you get infinities, you get degraded precision.
>  a = 3; b = 2147483647.0; b ** a ** (1/a) - b
>  -2.6226043701172e-06

James Harkins /// dewdrop world

"Come said the Muse,
Sing me a song no poet has yet chanted,
Sing me the universal."  -- Whitman