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[Sc-devel] schedBundle dies if server.latency == nil



Integer:schedBundle calls Tempo.secs2beats(server.latency), which fails if server.latency is nil.

Since it happens in a scheduled function, I can't tell where in my code it occurs but I think it must be when playing a patch.

Fix for 3.2?
hjh


: H. James Harkins

: jamshark70@xxxxxxxxxxxxxxxxx

: http://www.dewdrop-world.net

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