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Re: [Sc-devel] [sc-users] First release candidate of SC 3.2 now available!

Working on the '0' problem. Here is a possible start for a solution (I also moved the var declaration for volumeNum to the head of the makeWindow method):

			{char === $0 and: {volumeNum.hasFocus.not}} {
				this.volume = 0.0;

So, if the number box is focused, 0 is ignored. However, this means that, if the number box is focused, just pressing 0 does nothing (you have to hit enter). The other key presses work fine (mute, etc.), just 0 doesn't work. One thing I could do is set volumeNum.focus(false) if it's value is 0, but this doesn't seem like good behavior either (since you may want to use arrow keys still to set a new number value). Any suggestions?


On Jan 28, 2008, at 9:01 AM, James Harkins wrote:

Actually there is already a bug with this. You can't type -10 into the
volume box because the "0" resets to unity gain and throws away
whatever else you typed.

On Jan 28, 2008 11:32 AM, Josh Parmenter <josh@xxxxxxxxxxxxxxxxx> wrote:
just a quick note about the slider and mute button.

If the Server window is focussed, 'm' will mute and unmute. 0 will
move the slider back to 0db.

If the Volume of a Server is 0, then the synth that is controlling
volume is freed (so if you are playing with the slider and noticed a
synth coming and going, this is why).

James Harkins /// dewdrop world

"Come said the Muse,
Sing me a song no poet has yet chanted,
Sing me the universal."  -- Whitman
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/* Joshua D. Parmenter

“Every composer – at all times and in all cases – gives his own interpretation of how modern society is structured: whether actively or passively, consciously or unconsciously, he makes choices in this regard. He may be conservative or he may subject himself to continual renewal; or he may strive for a revolutionary, historical or social palingenesis." - Luigi Nono