Hi Jan
Since you're working on the GUI these days, could I put forth
a request for a .clear in SCUserView (when drawing).
It would make a GUI instrument I'm working on run on 20% CPU
instead of 90% CPU.
Sorry for all the nagging
thor
Here is the mail I explained how my problem was:
------------------------
Check the following:
(it draws on top of the other drawing. If I then set clearOnRefresh
to true, it
removes the drawing when the window is refreshed)
cheers
thor
(
var dropcount, drawer;
dropcount = 16;
c = true;
a = Array.fill(dropcount, {80.rand});
w = SCWindow("drops", Rect(211, 311, 820, 343)).front;
drawer = SCUserView(w, Rect(120, 5, 680, 200))
.canFocus_(false)
.relativeOrigin_(true)
.drawFunc_({ |view|
if(c == true, {
\drawing.postln;
Pen.color = Color.rand;
16.do({ |i|
a.do({ |steps, ix|
steps.do({ |iy|
Pen.line(
Point( (ix*(680/dropcount)),
3.5+(((iy+1)*(192/steps))).round(1)),
Point( (ix*(680/dropcount))+(680/dropcount),
3.5+(((iy+1)*(192/steps))).round(1))
);
});
});
});
Pen.stroke;
c = false;
});
})
.clearOnRefresh_(false);
)
// run the following 3 lines a few times.
// I need to be able to clear when I want, but still no refresh
c = true
a = Array.fill(16, {80.rand});
w.refresh;
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