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Re: [Sc-devel] Servers with nil latency?
Hi Julian,
I don't understand what you mean about lag.
But here is what I am cooking up.
1. I will add the key ~timingOffset = 0
timingOffset: 0 ,
schedBundle: #{ | time, server, bundle |
time = time + ~timingOffset;
if (time == 0) {
server.sendBundle(server.latency, bundle)
} {
thisThread.sched ( time, { server.sendBundle(server.latency, bundle) })
}
},
schedRelease: #{ |time, strum, server, bundle |
time = time + ~timingOffset;
thisThread.sched ( time + strum, { server.sendBundle(server.latency,
bundle) })
}
2. I will incorporate the key ~schedRelease treated as a flag but
defaulting to nil
and use:
schedRelease = ~schedRelease ? ~hasGate ? hasGate;
so you can turn off releases by setting schedRelease false; override
hasGate for SynthDefs without descs, or use
the usual.
RJK
>>Hi Julian and James,
>>
>> The latency key in the event would be just another time offset like
>>lag, sendBundle would always use Server,latency..
>>I think James' priority scheme works something like this:
>>
>> Ptpar(0, Pevent(bassline, (lag:0.2)), 0.2, sopranoline)
>>
>>So the bassline computes its notes 0.2 of a beat early, but play in
>>sync with sopranoline.
>
>
> well I had proposed this earlier, but James McCartney was opposed to
> using lag as a relative offset. I think we should have an extra key
> for this. We should think a bit about breaking code, too!
>
>>
>> 4. hasGate -> it is reasonable to have a fixed length
>>envelope AND a gate for early release
>
>
> yes, should be possible, I think.
> --
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