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Re: [Sc-devel] Servers with nil latency?
0 will probably respond with constant late messages.
s.sendBundle(0, [\s_new, \default, 1000, 0, 1])
s.sendMsg(\n_free, 1000)
s.sendBundle(nil, [\s_new, \default, 1000, 0, 1])
s.sendMsg(\n_free, 1000)
On Dec 18, 2007, at 1:35 PM, ronald kuivila wrote:
Hi James and Josh,
Let me rephrase my question: "what is the difference between setting
server's latency to nil and setting it to 0"?
RJK
On Dec 18, 2007, at 10:26 AM, James Harkins wrote:
On Dec 18, 2007 10:03 AM, ronald kuivila <rkuivila@xxxxxxxxxxxx>
wrote:
Hi all,
In Event there is a switch for a Server with latency = nil. When
and why does that ever happen?
If you take out the switch, events will die if somebody sets latency
to nil. Do we want to make it an explicit requirement that you must
have a numeric value in the server's latency variable to use event
patterns?
Obviously it's better for timing if the latency value is there, but
I'm not sure it needs to be an absolute rule - latency or death.
(Cake
or death?)
hjh
--
James Harkins /// dewdrop world
jamshark70@xxxxxxxxxxxxxxxxx
http://www.dewdrop-world.net
"Come said the Muse,
Sing me a song no poet has yet chanted,
Sing me the universal." -- Whitman
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/* Joshua D. Parmenter
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