[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Sc-devel] sc3-plugins



I can take a look at it later. I am prepping the merging of some UGens from sc3-plugins right now, and can see if I can get rid of those files afterwards.

Josh

On Dec 2, 2007, at 9:31 PM, nescivi wrote:

Hi,

I am creating a better SConstruct file for the sc3-plugins...

I am noticing one thing: in the JoshUGens, source files from the regular SC
distribution are rebuilt (fftlib.c, SCComplex.cpp, Convolution.cpp,
FeatureDetection.cpp).
Is there any way to avoid this?

I am trying to create the SConstruct file so that it would work cleanly from a
SuperCollider that has the development files installed, i.e. any other
information that is needed by the plugins is found in the header and by
linking to scsynth library.

Up to now, this all works quite well, but with these source files that are
needed, I don't know what to do...

any suggestions?

sincerely,
Marije
_______________________________________________
Sc-devel mailing list
Sc-devel@xxxxxxxxxxxxxxx
http://www.create.ucsb.edu/mailman/listinfo/sc-devel

******************************************
/* Joshua D. Parmenter
http://www.realizedsound.net/josh/

“Every composer – at all times and in all cases – gives his own interpretation of how modern society is structured: whether actively or passively, consciously or unconsciously, he makes choices in this regard. He may be conservative or he may subject himself to continual renewal; or he may strive for a revolutionary, historical or social palingenesis." - Luigi Nono
*/