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[Sc-devel] sc3-plugins


I am creating a better SConstruct file for the sc3-plugins...

I am noticing one thing: in the JoshUGens, source files from the regular SC 
distribution are rebuilt (fftlib.c, SCComplex.cpp, Convolution.cpp, 
Is there any way to avoid this?

I am trying to create the SConstruct file so that it would work cleanly from a 
SuperCollider that has the development files installed, i.e. any other 
information that is needed by the plugins is found in the header and by 
linking to scsynth library.

Up to now, this all works quite well, but with these source files that are 
needed, I don't know what to do...

any suggestions?