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Re: [Sc-devel] SuperCollider 3.2 dates; 32nd December?
There must be. I never tested this but assume there must be a big
performance difference in comparison to the current Pen/SCUserView
On Dec 3, 2007 6:58 AM, Scott Wilson <i@xxxxxxxxxxxxxx> wrote:
> If there's a performance advantage to the primitive, it's probably
> worth doing.
> On 3 Dec 2007, at 08:37, blackrain wrote:
> > I had a SCKnob primitive (or still do somewhere); I never really
> > finished the looks because of the to lack of time. it works and its
> > actually implemented with an ugly ugly face in the legacy gcc3 builds
> > at the realized sound snapshot binaries.
> > Thing is I wanted it to have a better and more 'SuperCollider' look
> > but I guess if ppl do not really mind, I could use the same looks that
> > Knob 'sports' =)
> > will look at this and post some proposals.
> > x
> > On Dec 3, 2007 2:05 AM, Scott Wilson <i@xxxxxxxxxxxxxx> wrote:
> >> On 3 Dec 2007, at 00:09, Andrea Valle wrote:
> >>> What are the planned features for 3.2 still not implemented?
> >>> Is there's a list anywhere on sourceforge?(Sorry, couldn't find it)
> >> Well there's the bug list, which should be cleared. We could add new
> >> features to the feature request tracker.
> >> Here's one: How about Knob, or some version of it, joins the distro.
> >> If we want to make any changes it could become SCKnob and keep the
> >> old quark one for compatibility.
> >> Unless someone has a Cocoa one there planning to commit?
> >> S.
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