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Re: [Sc-devel] PsyCollider - Clocks fixed
On Nov 30, 2007 10:28 AM, Christopher Frauenberger <frauenberger@xxxxxx> wrote:
> On 30 Nov 2007, at 03:02, James Harkins wrote:
> > If the server messaging timestamp issues are fixed also,
> Should be, as the error was related to the way Windows tells you the
> time (it thinks it has to start counting seconds in 1601 whereas the
> rest of the computing world settled on 1970. It feels more ancient,
> what can I say...)
Just tried it... no more "late" messages but the latency argument has no effect.
a = Synth.basicNew("sine", s);
// plays immediately, should play 10 seconds later
s.sendBundle(10.0, a.newMsg);
a.free;
I also still get 100% CPU scheduling something on TempoClock.default.
Maybe I downloaded before the online package was updated?
hjh
--
James Harkins /// dewdrop world
jamshark70@xxxxxxxxxxxxxxxxx
http://www.dewdrop-world.net
"Come said the Muse,
Sing me a song no poet has yet chanted,
Sing me the universal." -- Whitman