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Re: [sc-dev] on the nature of server crashes and restarts
Are you sure the server crashes then restarts? I don't know what would
cause that behaviour; in particular, what would automatically restart
the server. However, if the server is being slow to respond, then the
GUI window representing the server might make it *look* as if the
server vanishes and then reappears (the status goes grey while there's
Just a thought; I may be way off...
2006/12/29, Andrew Beck <abeck99@xxxxxxxxx>:
I've been working on trying to get an easy interface for the Wiimote up and
running - I am using the WiinRemoteFramework from Darwiinremote, which uses
Objective-C. I've been coding in Objective-C++ so I can include SC_Plugin.h
and the framework.
Currently I have all the information about the controller saved in a global
objective-c object. To connect I used a DefinePlugInCmd (the plan was to
connect with a server command then run UGens from the global object). I've
been able to connect just fine to the Wii, except I think that it overloads
the server, because it will quit then immediately restart. Commenting out
some CPU intensive processes in the framework let me keep the server from
quitting, but I wasn't sure if it was because I was reducing the load on it
or if I commented out something that made the server crash.
I was wondering if the server quitting and immediately restarting is common
for CPU overload.
Also I was hoping that if I wasn't vague enough someone might help with an
alternative approach (hopefully something easier than rewriting the
framework in regular C).
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