Hi,
I've been working on trying to get an easy interface for the
Wiimote up and running - I am using the WiinRemoteFramework from
Darwiinremote, which uses Objective-C. I've been coding in
Objective-C++ so I can include SC_Plugin.h and the framework.
Currently I have all the information about the controller saved in
a global objective-c object. To connect I used a DefinePlugInCmd
(the plan was to connect with a server command then run UGens from
the global object). I've been able to connect just fine to the Wii,
except I think that it overloads the server, because it will quit
then immediately restart. Commenting out some CPU intensive
processes in the framework let me keep the server from quitting,
but I wasn't sure if it was because I was reducing the load on it
or if I commented out something that made the server crash.
I was wondering if the server quitting and immediately restarting
is common for CPU overload.
Also I was hoping that if I wasn't vague enough someone might help
with an alternative approach (hopefully something easier than
rewriting the framework in regular C).
Thanks,
Andrew
_______________________________________________
sc-dev mailing list
sc-dev@xxxxxxxxxxxxxxx
http://www.create.ucsb.edu/mailman/listinfo/sc-dev