I think this has been an interesting conversation... and of course,
the idea of an scserver in every wireless pocket seems very cool...
but for many of the purposes mentioned here (interactive interfaces,
auditory feedback), it doesn't seem so much like the wrong end of the
stick, but it seems like this would be using the trunk of a redwood
tree where a stick may do... The trick is finding what the stick
is... scserver is extremely light-weight in terms of what can be done
with it as a synthesis and RT sound tool... but probably a little
heavy handed for what is mentioned so far... no?
Rather then re-writing all of SC, perhaps what needs to be done is,
look at why you want a synthesis engine on these devices, then design
something that fits those needs... You'll never get 1000 grains per
second of anything really interesting off the iPods available now or
probably for the near future, much less a cell phone, but the things
mentioned here can be done with a much lighter (and probably simpler
project) then a redesign of scserver.
Josh
On Oct 21, 2006, at 5:49 AM, kernel wrote:
> i see. it would be useful for people with poor eyesight too. so
> supercollider would become the standard sound server for that
> device with a common interface available to any application running
> on that device? for example, many years ago if you wanted to make
> sound on a commodore 64 you had to use the SID chip.
>
> i don't know what the standard way of making sound on a mobile
> phone is but mine has something like a very simple GM MIDI set and
> sample playback facilities. don't think it does granular synthesis
> though.
>
> wrong end of stick or wrong stick entirely? :)
>
> kernel
>
> On 21 Oct 2006, at 12:31, Christopher Frauenberger wrote:
>
>> Not sure about your end of that stick, this one appears to have
>> more than two.
>>
>> What I meant was that one could use SC server to create auditory
>> or multi-modal displays for a wide range of devices. Say you want
>> to use your mp3 player while skating in a city and you cannot look
>> at that damn little screen without killing some innocent
>> pedestrians or stopping. Imagine you could interact with it only
>> by auditory feedback (and this is by no means just speech or
>> beeps) without turning your eye away from whatever you are doing.
>> Cool, right?
>>
>> Chris
>>
>> On 21 Oct 2006, at 11:57, kernel wrote:
>>
>>> right, on a mobile phone you want to implement SC server so it
>>> can be accessed by all apps running on the phone? you could then
>>> have little music sequencers and stuff running on the phone and
>>> make use of all the number pad buttons for the UI.
>>>
>>> would be quite something.... but have i got the wrong end of the
>>> stick?
>>>
>>>
>>> On 21 Oct 2006, at 09:31, Christopher Frauenberger wrote:
>>>
>>>> On 20 Oct 2006, at 19:58, kernel wrote:
>>>>
>>>>> On 20 Oct 2006, at 10:20, Dan Stowell wrote:
>>>>>
>>>>>> If you're willing to do that for SC I'll buy you many drinks!
>>>>>
>>>>> and i'll chip in with the alka seltzer
>>>>
>>>> With so much encouragement I really feel tempted...
>>>>
>>>> I am aware of the implications and as I said I am just thinking
>>>> aloud without having done much research into it. However, the
>>>> motivation behind it is not so much to have SuperCollider on
>>>> mobile devices as a toy that plays music (the ipod does a fairly
>>>> good job in that without SC), but as a sound synthesiser that
>>>> could enrich the user interaction with such devices. Having more
>>>> than polyphonic ring tones on mobiles would open some
>>>> possibilities in the design, wouldnt it?
>>>
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******************************************
Joshua D. Parmenter
http://www.realizedsound.net/josh/
"Every composer – at all times and in all cases – gives his own
interpretation of how modern society is structured: whether actively
or passively, consciously or unconsciously, he makes choices in this
regard. He may be conservative or he may subject himself to continual
renewal; or he may strive for a revolutionary, historical or social
palingenesis." - Luigi Nono
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