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Re: [sc-dev] SC3e - SuperCollider embedded
i see. it would be useful for people with poor eyesight too. so
supercollider would become the standard sound server for that device
with a common interface available to any application running on that
device? for example, many years ago if you wanted to make sound on a
commodore 64 you had to use the SID chip.
i don't know what the standard way of making sound on a mobile phone is
but mine has something like a very simple GM MIDI set and sample
playback facilities. don't think it does granular synthesis though.
wrong end of stick or wrong stick entirely? :)
On 21 Oct 2006, at 12:31, Christopher Frauenberger wrote:
Not sure about your end of that stick, this one appears to have more
What I meant was that one could use SC server to create auditory or
multi-modal displays for a wide range of devices. Say you want to use
your mp3 player while skating in a city and you cannot look at that
damn little screen without killing some innocent pedestrians or
stopping. Imagine you could interact with it only by auditory feedback
(and this is by no means just speech or beeps) without turning your
eye away from whatever you are doing. Cool, right?
On 21 Oct 2006, at 11:57, kernel wrote:
right, on a mobile phone you want to implement SC server so it can be
accessed by all apps running on the phone? you could then have
little music sequencers and stuff running on the phone and make use
of all the number pad buttons for the UI.
would be quite something.... but have i got the wrong end of the
On 21 Oct 2006, at 09:31, Christopher Frauenberger wrote:
On 20 Oct 2006, at 19:58, kernel wrote:
On 20 Oct 2006, at 10:20, Dan Stowell wrote:
If you're willing to do that for SC I'll buy you many drinks!
and i'll chip in with the alka seltzer
With so much encouragement I really feel tempted...
I am aware of the implications and as I said I am just thinking
aloud without having done much research into it. However, the
motivation behind it is not so much to have SuperCollider on mobile
devices as a toy that plays music (the ipod does a fairly good job
in that without SC), but as a sound synthesiser that could enrich
the user interaction with such devices. Having more than polyphonic
ring tones on mobiles would open some possibilities in the design,
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